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020 _a9780241629833
_cpaperback
035 _a(DE-627)1909504203
035 _a(DE-599)KXP1909504203
035 _a(OCoLC)1473691831
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041 _aeng
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082 0 _a813/.54
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084 _aHU 9800
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100 1 _aStephenson, Neal
_d1959-
_eVerfasserIn
_0(DE-588)120560178
_0(DE-627)080747809
_0(DE-576)174550022
_4aut
245 1 0 _aSnow crash
_ba novel
_cNeal Stephenson
250 _a30th anniversary edition
264 1 _aGreat Britain
_bPenguin Books
_c2022
264 4 _c©2022
300 _aVIII, 565 Seiten
_bIllustrationen
336 _aText
_btxt
_2rdacontent
337 _aohne Hilfsmittel zu benutzen
_bn
_2rdamedia
338 _aBand
_bnc
_2rdacarrier
500 _a"Originally published in slightly different form in the United States by Bantam Spectra, an imprint of Random House, a division of Penguin Random House LLC, in 1992"--Title page verso
500 _aIncludes a foreword and a new, prequel chapter by the author
500 _aZusätzlich auf dem Umschlag: 'Fast-forward free-style mall mythology for the 21st century' William Gibson
520 _aThe 30th anniversary edition of the modern classic that popularised the term 'metaverse', exploring (in an eerily prescient way) computer science, the advance of technology, wealth inequality, politics and philosophy. In the Metaverse - cyberspace home to avatars and software daemons - there is a new drug available- Snow Crash. A cyberdrug that reduces avatars in the digital world to dust, it also infects users in real life, leaving them in a vegetative state. This is bad news for Hiro, a freelance hacker and the Metaverse's best swordfighter, and mouthy skateboard courier Y. T. Together, investigating the Infocalypse, they trace back the roots of language itself to an ancient Sumerian priesthood and find they must race to stop a shadowy virtual villain hell-bent on world domination
650 0 _aComputer viruses
_vFiction
650 0 _aCyberpunk culture
_vFiction
650 0 _aCyberspace
_vFiction
650 0 _aVirtual reality
_vFiction
650 0 _aHackers
_vFiction
650 0 _aMythology, Sumerian
_vFiction
650 4 _aVirus informatiques - Romans, nouvelles, etc
650 4 _aCyberpunk (Mouvement) - Romans, nouvelles, etc
650 4 _aCyberespace - Romans, nouvelles, etc
650 4 _aRéalité virtuelle - Romans, nouvelles, etc
650 4 _aPirates informatiques - Romans, nouvelles, etc
650 4 _aMythologie sumérienne - Romans, nouvelles, etc
650 4 _aComputer viruses
_0(OCoLC)fst00872684
650 4 _aCyberpunk culture
_0(OCoLC)fst00885793
650 4 _aCyberspace
_0(OCoLC)fst00885794
650 4 _aHackers
_0(OCoLC)fst00872150
650 4 _aMythology, Sumerian
_0(OCoLC)fst01031908
650 4 _aVirtual reality
_0(OCoLC)fst01167688
650 4 _aFiction
_0(OCoLC)fst01423787
650 4 _aScience fiction
_0(OCoLC)fst01726489
651 0 _aLos Angeles (Calif.)
_vFiction
651 4 _aCalifornia - Los Angeles
_0(OCoLC)fst01204540
655 0 _aScience fiction
936 r v _aHU 9800
936 r v _aQD 250
936 r v _aMS 7965
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951 _aBO
999 _c143
_d143