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008 140526s2014 cc a b 001 0 eng d
015 _aGBB477948
_2bnb
016 7 _a016801904
_2Uk
020 _a9781491904909
_q(paperback)
020 _a1491904909
_q(paperback)
040 _aYDXCP
_beng
_erda
_cYDXCP
_dBDX
_dOCLCQ
_dUKMGB
_dBTCTA
_dCLE
_dIXA
_dCDX
_dABG
_dOCLCQ
_dOCLCF
_dIAD
_dVFL
_dSKYRV
082 0 4 _a004.019
_223
092 _a004.019 PATTON
100 1 _aPatton, Jeff.
245 1 0 _aUser story mapping :
_bdiscover the whole story, build the right product /
_cJeff Patton.
250 _aFirst edition.
260 _aBeijing ;
_aSebastopol, CA :
_bO'Reilly,
_c2014.
300 _axliv, 276 pages :
_bcolor illustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
504 _aIncludes bibliographical references (pages 265-266) and index.
505 0 _aThe big picture -- Plan to build less -- Plan to learn faster -- Plan to finish on time -- You already know how -- The story about stories -- Telling better stories -- It's not all on the card -- The card is just the beginning -- Bake stories like cake -- Rock breaking -- Rock breakers -- Start with opportunities -- Using discovery to build shared understanding -- Using discovery for validated learning -- Refine, define, and build -- Stories are actually like asteroids -- Learn from everything you build -- The end, or is it?
520 _aUser story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. •Get a high-level view of story mapping, with an exercise to learn key concepts quickly •Understand how stories really work, and how they come to life in Agile and Lean projects •Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery •Prepare your stories, pay attention while they’re built, and learn from those you convert to working software.
650 0 _aHuman-computer interaction.
650 0 _aUser interfaces (Computer systems)
_vSoftware.
650 0 _aComputer software
_xDevelopment.
650 0 _aUser-centered system design.
650 0 _aAgile software development.
650 0 _aTeams in the workplace.
650 0 _aComputer progamming.
650 0 _aComputer software
_xDevelopment
_xManagement.
700 1 _aEconomy, Peter.
700 1 _aFowler, Martin,
_d1963-
_ewriter of foreword.
700 1 _aCooper, Alan,
_d1952-
_ewriter of foreword.
700 1 _aCagan, Marty,
_ewriter of foreword.
942 _2ddc
_cBK
_n0
999 _c158
_d158